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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Darling Hassasin
Imperial Academy Amarr Empire
15
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Posted - 2013.09.26 08:44:00 -
[1] - Quote
What I often see in this thread is complaints about losing the web and complains about re-instating them. Then complaints about active tank buff and compalints about active tank nerf.
Interestingly enough, this time I am not ready to dismiss this as player fallacy. I think these schizoid reactions are to be expected because CCP is trying to make all Marauders work in more or less the same way. However when Marauders are cureently very different from each other in the way they tank and gank, when you iterate horizontal across the board changes you will definately create substantial imbalances.
It is normal that palyers expecting CCP to iterate a "solution" for their ships react badly when 50% of them see their current set up nerfed.
Perhaps CCP should ponder on the general powercreep on all hulls in 2013 and proceed to do the same with Marauders. +50% dps in bastion or some such ****, I d expect... |
Darling Hassasin
Imperial Academy Amarr Empire
21
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Posted - 2013.10.01 07:32:00 -
[2] - Quote
CCP Ytterbium wrote:Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. WeGÇÖll most likely open a new thread when they appear on Singularity as this one has become quite convoluted. That means:
- Shield, armor and hull resists in Bastion Mode only
- Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. Thanks for your time.
You are still doing the same mistake: trying to make them all the same. You are doing it wrong. Can;t have the same thing work for Pali-Vargur-Golem-Kronos. Some of them are better off in the the second iteration and some in the first.
Regarding their pvp (lol) uses: any sub cap vessel that can not receive any remote assistance is a ticket to an expensive phail, being susceptible to cap drain at the same time only adds injury to insult.
You know pve is not just lvl 4s. In fact there are 4 or 5 options out there which mean that lvl4s are entirely out of the pve "endgame". So you are trying to make a top-of-the-line BS for intermediate users? wtf? |
Darling Hassasin
Imperial Academy Amarr Empire
26
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Posted - 2013.10.08 07:27:00 -
[3] - Quote
Dear CCP:
Bastion is currently only a feature for lvl4 missions and solo (? at best) pvp.
If you want to see these Marauders used in high end pve and pvp there is only two options:
(a) Make Bastion invulnerable to neuting
or
(b) allow remote cap transfer in bastion.
Otherwise the only ships I foresee seeing increased usage are the Geddon / Curse and Pilgrim...
actually ....
or
(c) Rename the class from Marauder to Deadinthewater.
Thank you for reading this wake up call for CCP dudes. |
Darling Hassasin
Imperial Academy Amarr Empire
28
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Posted - 2013.10.13 06:05:00 -
[4] - Quote
[quote=Daishan Auergni]
pair of Nightmares or Vindis or Machs (depending on the rat) will blitz missions WAY faster and I have those too. I use Dramiels for Recon 2 of 3 and 3 of 3 and Cargo Delivery. I also do my missioning in a double lvl-4 security station and I have 8 toons that can get missions, so out of 16 possible missions I get to cherry pick what to run (I tend to pick those missions that get me 8000+ LP per mission and very little travel.)
Marauders will get a small part of that in my Eve dAay. Like I said, one more tool in the toolbox.
If I want to run incursions, I'll fire up four computers and with the new marauders I'll be able to field four dps ships (two self-tanking Paladins, a VIndi and a Bhaal instead of three NM's that I run now.) Win? A billion isk for a few hours of work ain't bad.
How do you PvE?[/quote
Foa all that effort you are doing it wrong. If you are running 4x high SP chars at the same time you should look to at least quadraple your isk per hour with wh running or lvl5s... rly.. |
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